十字军之王2——CK2全人物特质
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原发布者:逗游网
⼗字军之2113王2——CK2全⼈物特质 【教育特5261质】教育成果分为5种,每种分4级,正常4102情况只能拥有⼀个 拙劣的骗⼦amateurish_plotter密谋1653+1内政-1 浮夸的谋⼠flamboyant_schemer密谋+3内政-1 暗中操纵者intricate_webweaver密谋+6军事+1外交+1内政-1 神⿁莫测者elusive_shadow密谋+9军事+2外交+2内政-1 天真幼稚者naive_appeaser外交+1军事-1 狡猾的⽆赖underhanded_rogue外交+3军事-1⽣育+0.05 精于谈判者charismatic_negotiator外交+6密谋+1学习+1军事-1⽣育+0.05 不可捉摸者grey_eminence外交+9密谋+2学习+2军事-1⽣育+0.1 挥霍⽆度者indulgent_wastrel内政+1外交-1 精明的管家thrifty_clerk内政+3外交-1⽣育+0.05 财富创造者fortune_builder内政+6军事+1学习+1外交-1⽣育+0.1 点⽯成⾦者midas_touched内政+9军事+2学习+2外交-1⽣育+0.15 鲁莽的战⼠misguided_warrior军事+1学习-1健康+0.5 坚毅的军⼈tough_soldier军事+3学习-1健康+0.5 战术的专家skilled_tactician军事+6密谋+1内政+1学习-1健康+0.5 战略的天才brilliant_strategist军事+9密谋+2内政+2学习-1健康+0.5 脱俗的牧师detached_priest学习+1密谋-1 好辩的教⼠martial_cleric学习+3密谋-1 渊博的学者scholarly_theologian学习+6外交+1内政+1密谋-1⽣育-0.05 宗师神学家mastermind_theologian学习+9外交+2内政+2密谋-1⽣
十字军之王2 怎么培养儿童
首先我跟你说一下先天特2113性:天才、弱智、兔唇5261、六指(下肢4102畸形)、敏锐、迟钝、美丽、丑陋这几个父1653母要是带着孩子也有可能出生时带着,父母同时拥有一个特性则孩子获得此特性的几率会大增,所以找老婆是很重要的,因为这关系到能不能生出好苗子来~
另外你说三维,这个我搞不懂,明明是五维,在孩子6岁时找的老师很重要,老师能力越高孩子成长的所有能力也提升得越高,但不会超过老师直到成年,老师的特性有很大几率影响孩子,但不是100%的,因为孩子获得特性都是靠事件,比如“一把带血的刀”事件,一个有“残忍”的老师几乎100%教会孩子“残忍”,但没有这个特性的就会教给孩子“正直”或者“勇敢”,如果任命npc做老师那就是听天由命,自己教育孩子则比较靠谱因为出现事件时可以自己取舍,但前提是自己要拥有很好的特性和能力。
最后跟你说“鲁莽的战士”、“神学的大师”这些都只是一个教育类型的等级而不是职业其实也就是出身的意思,教育类型最高4级最低1级,什么出身的老师就教出什么出身的学生,低等级的老师不会教出高级学生但高级老师可能会教出低级学生,出生和能力特性什么的和任命是毫无关系的,其实LZ还是没搞懂CK2的任命系统,封臣很容易理解只要不是女的(在拿到男女平等前)就可以封,顾问除了间谍可以是女的外其他都必须是男的并是你自己的直属封臣或廷臣。
要是还有问题,可以追问
十字军之王2(即:王国风云2),直辖的伯爵领地内...
这个写的不是罗马吗2113,建议你用科技事件把科技刷5261满,是比4102较好的方法
character_event = {
id = 800119
is_triggered_only = yes
title = "Tech"
desc = "Tech in capital gives tech in capital. Option two gives tech where your are. You can go with some levies to any province to improve their tech with this event"
1653
option = {
name = "Full random techs in your capital"
capital_scope = {
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
}
character_event = { id = 800126 }
}
option = {
name = "Full random techs"
FROM = {
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
location = { change_random_mil_tech = 10 }
location = { change_random_eco_tech = 10 }
location = { change_random_civ_tech = 10 }
}
character_event = { id = 800126 }
}
option = {
name = "Council jobs (claims etc)"
character_event = { id = 800140 }
}
option = {
name = "Back"
character_event = { id = 800116 }
}
}
option = {
name = "Done"
ai_chance = { factor = 100 }
}
}
十字军之王2——CK2staticmodifier文件修改汇总
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原发布者:逗游网
⼗字军之2113王2——CK2static_modifier⽂件修改汇总 修改⽅法还是P社游戏的⽼规矩5261:安装4102路径/common/static_modifier.txt改前备份 随便在very_easy_player,easy_player,normal_player,hard_player,very_hard_player中挑⼀个,后⾯⼤括号1653⾥随意加⼊下⾯变量代码: fertility=1.5#君主⽣育率(没看出效果……奇怪,这是原来难度设置⾥⾃带变量) land_morale=5.5#陆军⼠⽓ garrison_growth=3.1#守城⼠兵补充率(貌似?) supply_limit=3#补给上限 levy_reinforce_rate=5#动员兵补给率 naval_morale=3#海军⼠⽓ max_attrition=-2#最⼤损耗(不知道什么作⽤) archers_defensive=3#⼸⼿防御(下⾯⼏⾏都是防御⼒) light_infantry_defensive=3#轻步兵 pikemen_defensive=3#⽭兵 heavy_infantry_defensive=3#重步兵 light_cavalry_defensive=3#轻骑兵 knights_defensive=3#骑⼠ horse_archers_defensive=3#骑射兵 archers_offensive=3#⼸⼿攻击⼒(下⾯⼏⾏都是攻击⼒) light_infantry_offensive=3#轻步兵 pikemen_offensive=3#⽭兵 heavy_infantry_offensive=3#重步兵 light_cavalry_offensive=3#轻骑兵 knights_offensive=3#骑⼠ horse_archers_offensive=3#骑射兵 global_tax_modifier=0.5#全
十字军之王2 长子继承法 为毛其他儿子还是会继承我...
应该2113是因为你手里不同公国或者王国的继承5261法不一样。4102。
比如一个公爵领的继承1653法是长子继承,但是其他公爵领的继承法是均分继承,那么在你去世的时候其他公爵领就会被均分给你的儿子
新进得到的领土必须十年才能改变继承法,AI通常都喜欢均分,是得捂热乎了才能改
通常继承法只认你手里最高一级的头衔,也就是你有匈牙利国王的头衔,匈牙利王国的公爵领就不用重新设置继承法了
个人感觉游戏前期家族流走投票选举继承比较好,后期领土大了再走长子继承,仅供参考
P.S.投票选举必须和所有有投票权的封臣打好关系,不然会很难混
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